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Game Development with Unity, by Michelle Menard
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GAME DEVELOPMENT WITH UNITY shows you how to use the Unity game engine, a multiplatform engine and editor in one, to build games that can be played on just about any platform available, from the web to the Wii and even on smartphones. Unity's simple interface, friendly development environment, and wide-ranging support of all popular gaming platforms make it perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine. Throughout the book you'll learn all the important interface commands, how to set up and organize your project, and all the basics of getting a 3D game up and running, from character importation to scripting to audio. Basic game and level design theory are taught in tandem with specific skills so you can build your game development skill set. The book is divided into five parts, with each chapter within a part covering a single concept, and new concepts are taught using step-by-step tutorials and questions, as well as through a comprehensive game project built throughout the book. GAME DEVELOPMENT WITH UNITY covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it, and provides you with all the information you need to create your own games using Unity.
- Sales Rank: #1184743 in Books
- Brand: Brand: Course Technology PTR
- Published on: 2011-01-19
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x 7.25" w x .75" l, 2.11 pounds
- Binding: Paperback
- 480 pages
- Used Book in Good Condition
Amazon.com Review
Features
- Covers all the key features of the Unity game engine and editor.
- New skills and concepts are taught using step-by-step tutorials, questions, and projects.
- The accompanying CD-ROM includes all the game assets, HTML resource files, the finished game built throughout the book, and any additional resources needed to complete the exercises in the book.
Review
PART I: AN INTRODUCTION TO UNITY AND DESIGN. 1. Preface. 2. Introduction. 3. Basic Overview of the Unity Engine. 4. Designing Concepts. PART II: BUILDING THE GAME ASSETS. 5. Environments - Setting the Stage. 6. Characters. 7. Props. PART III: ADDING INTERACTIVITY. 8. Instances and Prefabs. 9. Custom Interactions (Scripting) and Input. 10. Physics and Animations. 11. GUI. PART IV: POLISH AND FINISHING TOUCHES. 12. Lights and Shadows. 13. Cameras and other controllers. 14. Particle Systems. 15. Sound and Music. PART V: PUBLISHING AND DISTRIBUTING BUILDS. 16. Making Builds 17. Basic UNITY debugging and Optimization 18. Publishing and Distribution Techniques Appendix.
About the Author
Michelle Menard is a freelance writer and game producer. After receiving a double bachelor of arts in Applied Mathematics and Music from Brown University, she decided to jump into the games industry by getting a master's of fine arts in Game Design from the Savannah College of Art and Design. She authored the first edition of Game Development with Unity in 2011.
Most helpful customer reviews
17 of 17 people found the following review helpful.
A solid beginner-intermdediate book
By Chris
This is a very well-written book on Unity game development. It discusses, in detail, virtually every aspect of Unity interface, gives a good review on Unity Javascript and in some cases C# when the differences between these languages merit attention. The entire book centers around the 3rd person character control, which is missing in other books on Unity. I especially liked the natural & logical flow of discussion from the starting level creation phase to the final stages of optimization and publishing. The number of pages is over 460 rather than 350 and appendices are on the accopanying DVD. The DVD also has useful resources and all the project files in the book. The only thing I don't like about this book is that it is based on Unity 2.x version. Thus, like other books so far published no new aspects introduced in Unity version 3.x are found here, either. Still, the material coverd in this book holds in version 3.x, if some minor modifications are made. Overall, this is a well thought-out book and the price is quite reasonable, so I believe you will get your money's worth.
0 of 0 people found the following review helpful.
Product DVD missing from book -
By Wild Pony
I purchased 3 books from this retailer. 1 of the books did not have the product DVD with the data files for the book.
Very frustrated and would not recommend as the book does not have value with out the DVD and would not have purchased with out DVD.
Request refund or send the book data DVD
1 of 1 people found the following review helpful.
Worth the time
By Judy Tyrer
I'd been using Unity 3d for awhile when I got this book. I picked it up as a quick reference because it had a chapter on a piece of code I was writing and I wanted to see how they suggested doing it. I ended up reading the book cover-to-cover. It told me things about tools I'd been using that increased my efficiency. It went in-depth in to configuration settings I'd never thought to try. If you find the way beginning books skim the in-depth details of a tool annoying, this is a great beginners book for you. If you find that all that detail is annoying, pick this up after you've done a few other tutorials. Either way, pick it up.
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